

- #HORIZON ZERO DAWN PS5 60FPS UPDATE#
- #HORIZON ZERO DAWN PS5 60FPS PATCH#
- #HORIZON ZERO DAWN PS5 60FPS UPGRADE#
- #HORIZON ZERO DAWN PS5 60FPS FULL#
- #HORIZON ZERO DAWN PS5 60FPS PRO#
A slight curiosity here is that cutscene transition timing does not correlate to either PS4 Pro or PC - perhaps an additional fix to minimise the teleporting issue. It also looks like the 60fps improvements found in the PC game have mostly rolled back into the console original too, though some of the 'teleporting' effects on objects and characters seen briefly on camera cuts during cinematics remain. I'd describe performance overall as impeccable. If the game does deviate from the 60fps target, it should only do so fleetingly and you may not notice it at all. With Horizon Zero Dawn specifically, we only noted one slight drop in an early cutscene, then it was a straight 60fps from there on out. In prior 'back-compat plus' first-party patches, we've seen that translate into a performance bump that scales almost in line with the compute boost. Even in backwards compatibility mode, PS5 offers substantial upgrades over PS4 Pro - a 2.5x multiplier in compute performance and twice the memory bandwidth. In terms of actual performance, you are effectively looking at a locked 60fps experience that is nigh-on perfect.
#HORIZON ZERO DAWN PS5 60FPS UPGRADE#
Watch on YouTube Alex Battaglia and John Linneman discuss the Horizon Zero Dawn 60fps upgrade for PlayStation 5. On a modern LCD screen, this helps to blend them somewhat, making them less noticeable. Despite no improvements in how the game renders, there's an argument to say that graphics have improved perceptually thanks to the frame-rate upgrade - simply because checkerboarding artefacts persist for just one display refresh now rather than two. That means that the 2160p checkerboarding solution remains in place, but the PS4 Pro's alternative 1368p native rendering performance mode option has been removed as it's essentially redundant.
#HORIZON ZERO DAWN PS5 60FPS PATCH#
So, what does the patch actually do? On the face of it, Horizon Zero Dawn follows the template laid down by the God of War, Days Gone and the initial Ghost of Tsushima patches in that graphics are totally unchanged from the original release and frame-rate is unlocked, with v-sync providing a 60fps limit. The bottom line is that however Guerrilla managed it, it works, and it works well. Put simply, it's clear that this patch took real effort to produce and it's likely that many of the solutions in the revised PC version worked their way back to this new PlayStation 5 upgrade too. This showed that simply removing the frame-rate cap brought into a focus a range of issues for a game designed primarily with 30fps in mind. This patch is an interesting, because unlocking 60fps is not as easy as flicking a switch, as demonstrated by the initial release of the PC version last year.
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#HORIZON ZERO DAWN PS5 60FPS FULL#
The title was both a commercial and critical success, and went on to win the 2018 BAFTA Games Award for Original Property.In a Gamescom virtual event relatively light on content, the release of a free 60 frames per second PS5 upgrade for Horizon Zero Dawn was a definite highlight, giving another Sony first-party classic the full frame-rate upgrade and dramatically improving the experience as a result. Zero Dawn follows the story of Aloy, a young woman on a quest to explore the ruins of the ancient past. Horizon is set on a far-future Earth where nature has reclaimed the planet, but massive animal-like machines rule the land. Prior to the sequel’s announcement, VGC revealed that PlayStation and Guerrilla are planning a Horizon Zero Dawn trilogy.Īmsterdam-based Guerrilla had always desired to deliver a series of Horizon games – and a multi-part script was written – but the plan was only officially agreed after the original game’s strong debut on PlayStation 4. The game was later confirmed for PS4 too.įorbidden West was planned for a 2021 release, but has now been officially delayed until February 18, 2022. Guerrilla announced the game’s sequel Horizon: Forbidden West for PS5 in June 2020 ahead of a planned 2021 release date. Removed Graphics Mode option from the Visual Settings when running on a PS5 console in backwards compatibility mode.Fixed streaming performance issues when running on a PS5 console in backwards compatibility mode.Unlocked framerate to 60 frames per second when running on a PS5 console in backwards compatibility mode.
#HORIZON ZERO DAWN PS5 60FPS UPDATE#
The patch notes for the new update read as follows: Horizon Zero Dawn version 1.53 patch notes The patch was officially announced during the Gamescom Opening Night Live event, during which it was also confirmed that sequel Horizon Forbidden West has been delayed to February 2022. It also fixes streaming performance issues when the game is being played on a PlayStation 5. It also removes the Graphics Mode option from the game when it’s running on a PS5, because the update makes it redundant.
